Nothing ends where it should.
A hardcore turn-based roguelike about a city that never forgets you.
What waits beyond the train doors.
A city built upon forgotten rituals. A journey through dreams, memory and initiation. Every station leads somewhere stranger.
You wake up aboard a subway train. Every journey ends the same way. Every awakening leaves something behind.
Beyond its doors lies a city that feels strangely familiar. A distorted reflection of the ordinary, where every stranger seems to know more about you than you do.
Every time you wake up, the city remembers. Death is permanent. Nothing else is.
Four ideas the whole game is built from.
Tactical, turn-based fights with localized, realistic injury. A shattered hand still shakes three fights later. Modern firearms, ancient weapons and magick obey different rules, but bleed the same.
Chaos Magick is a language. Combine words and ideas into sigils, then discover which ones deserve to survive.
Every run ends. The people you met, the places you changed, and the consequences you left behind do not. Hardcore turn-based combat with no undo, and consequences that outlive the character who caused them.
The city is more than its districts. Every district follows its own logic, every faction its own philosophy, every encounter another way of understanding the world.