Nescient

Nothing ends where it should.

Nescient

A hardcore turn-based roguelike about a city that never forgets you.

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The City

What waits beyond the train doors.

A city built upon forgotten rituals. A journey through dreams, memory and initiation. Every station leads somewhere stranger.

You wake up aboard a subway train. Every journey ends the same way. Every awakening leaves something behind.

Beyond its doors lies a city that feels strangely familiar. A distorted reflection of the ordinary, where every stranger seems to know more about you than you do.

Every time you wake up, the city remembers. Death is permanent. Nothing else is.

Systems

Four ideas the whole game is built from.

Every wound remembers — screenshot
01 / 04

Every wound remembers

Tactical, turn-based fights with localized, realistic injury. A shattered hand still shakes three fights later. Modern firearms, ancient weapons and magick obey different rules, but bleed the same.

Sigils manifest realities — screenshot
02 / 04

Sigils manifest realities

Chaos Magick is a language. Combine words and ideas into sigils, then discover which ones deserve to survive.

Death leaves traces — screenshot
03 / 04

Death leaves traces

Every run ends. The people you met, the places you changed, and the consequences you left behind do not. Hardcore turn-based combat with no undo, and consequences that outlive the character who caused them.

No two realities agree — screenshot
04 / 04

No two realities agree

The city is more than its districts. Every district follows its own logic, every faction its own philosophy, every encounter another way of understanding the world.

Trailer

Wake up when it's ready.

Wishlist now and you'll be notified the moment the train doors open. No spam, no third awakening required.